Part One: Initialising and moving a sprite I find it absolutely incredible that the Commodore 64 development scene is alive and well. Thanks to companies like Psytronik there is still a healthy st…
The Bear Essentials: Developing a Commodore 64 game – Part 3 - Retro Games Collector
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The Bear Essentials: Developing a Commodore 64 game - Retro Games Collector
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Developer: Graham Axten/Pond Publisher: poly.play System: Commodore 64 Collector's Edition features: Cassette MicroSD card including disk image for
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