Dive into the new sample project Psyonix created to produce motion graphics and animations for live Rocket League Championship Series broadcasts.
Unreal Engine is a complete suite of development tools for anyone working with real-time technology. From design visualizations and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR, Unreal Engine gives you everything you need to start, ship, grow, and stand out from the crowd.
When Psyonix needed a way to handle the increasing complexity of Rocket League Championship Series broadcasts, it switched to a real-time approach for motion graphics and animations. Now, you can get your hands on the broadcast package it created in a new Unreal Engine sample project.
RLCS Hype Chamber
The Hype Chamber: Unreal Engine Broadcasts & Live Events Sample
The Hype Chamber, Sample for Broadcast & Live Events
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine
Broadcast Esports Hype Chamber Sample with Motion Graphics in Unreal Engine
Broadcast Sample in UE Feature Samples - UE Marketplace
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the
Rocket League Esports on X: Oh, and here's a sneak peek of the @UnrealEngine powered Hype Chamber that'll be part of the #RLCS broadcast on Saturday / X
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine
How to render a sequence from the Hype Chamber Broadcast Sample - Unreal Engine 5 Tutorial